![]() ![]() Decide where to use your limited resources. As new stations open, redraw your lines to keep them efficient. ![]() Draw lines between stations and start your trains running. Mini Metro is a game about designing a subway map for a growing city. 2016 Gamespot's Best Mobile Game selection.2016 IGN Mobile Game of the Year finalist.So, don’t give all colors full access to roads in the center of the map, because all cars will choose to travel across them and you will have a big jam.ĭon’t be afraid of drawing long inefficient roads if that keeps certain color from entering other colors routes.Mini Metro, the sublime subway simulator, now on Android. This means, they don’t choose alternate routes in case of traffic jam. This is not always possible, but it is good to keep this mindset even if the building have spawned in the worst spot possible.Ĭars choose the shorter route, not the fastest (except for highways). Set some main roads crossing you map, have little suburbs, etc. In other words, it works better to have three houses connected to each other and to just one intersection with a “main road” instead of having the three houses connected to the main road directly, even if this is a much shorter route. So, try to keep crossroads and T intersections to a minimum by making tree like structures instead of connecting everything directly to the closest road. Have all of them on the board instead of in “your hand”, so you can reserve space and keep buildings from spawning in inconvenient spots.Ĭars go faster on straight roads and reduce speed when going through an intersection, even if its route is straight and there are no other cars. Some of the strategies I find to be useful (trial and error) are: That being said, the top players score in the thousands so there must be some tricks… i’m guessing if you can break 2000 on a regular map then youre the guy who should be giving tutorials Highways work well in many cases but the loss of tiles can kill you in the late game when new things appear in impossibly far places. This maximizes where houses appearĥ-Most games where I am over 1300 have been avoiding using highways and red lights except to get over rivers or to connect things that are across the mapĦ-Seen most success with roundabouts but dont overload them or use them unless you can’t avoid colors mergingħ-cut diagonal instead of corners and you’ll save a tileĨ-use extra roads as placeholders like an O-shape around an intersection until you can get a roundabout or to block a building or house from appearingĩ-stoplights work well when 2 colors must cross paths but the more crowded it gets the more they just cause issuesġ0-in general, the more tiles you have to plan ahead the better. Better to make them go around than to lose!ģ-Grid systems work well but the center of your city is where you have to be careful about future congestion.Ĥ- leave 2 spaces between roadways, one space open from buildings and entrances. I’ve always used ALL houses and have over 1300 on every map…ġ-Try to keep colors seperate and prevent them from sharing roads if possible.Ģ-When you are in the later stages of the game and a color is in trouble, its almost always 2 or more colors all using one intersection- see if you can delete a single connection to reroute safer colors a different way-they will choose the fastest route even if it kills you. ![]()
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